We hope you had a wonderful Christmas and have enough energy saved up for some New Years celebrations this week? You do. Excellent! Unfortunately we are skipping New Years at Oointah and will save our celebrations for when Plunder/p is a success.
As development is now on a linear path of content building and balancing, our focus is shifting from problem solving to marketing. From New Year we want to really try and get Plunder/p out and about, leading into a Kickstarter campaign that has a floating date of “sometime around February”.
Our first requirement is to ensure our game has a build that can be played at a HD resolution so we can capture “real” footage and screenshots. We highlight real because we want to show the game for what it is, and how it grows rather than how we hope it looks – which is something done far too regularly in our opinion.
We have already started releasing some content on the website in the shape of blogs, imagery and early screenshots. From the New Year we want to add development diaries, teaser trailers and possibly a podcast. With new content almost daily we will push hard on social networks to encourage followers and hopefully get your feedback – as that is VITAL for Plunder/p’s path forwards.
We hope you join us on our adventure forwards. Thank you for reading and have a Happy New Year!