Oointah Rant: The ‘God Helped Us’ Blog – GREENLIT

valveSo… something very strange happened in our quest for Steam Greenlight. We were sitting at around 75% of the way to the top 100, with a steady flow of new visitors, and BLAM! Valve, in their infinite kindness, Greenlit us.  

We got lit up! One for the Suits fans there.

So what the hell can I ask God for now? Have I become the elusive of all creatures, a happy Englishman? I do have this weird smirk / indigestion expression across my face. Is this what happiness looks like?  It’s disgusting.  

So what will this fledgling ‘Please God Help Us Blog’ become? A development blog? A channel for ranting?  Or should I write poetry about the beauty of Valve? The later perhaps…

Ah Valve, how I press thy lips against your rectal furnace with glee,
Let me reveal my scrote hammer and strike a pose of pure masculinity.
You’ve made me free from forum twerking, which makes me very happy.
So… Please Valve can we have some promotion?

Wow, I suck at poetry. Perhaps I should focus on development and rants!  Oooh, and perhaps a nicely timed post-mortem to coincide with the game’s launch. I love it when a (marketing) plan comes together…

Bon appetite and stop thinking about my scrote hammer. It’s just wrong.  

Duane Beckett is the lead designer of iLikeMoney for Oointah

Oointah Rant: The ‘Please God, Help Us’ Blog – Uniquely Oointah

By Duane Beckett

i-am-rootOn Monday iLikeMoney got an article on GamingOnLinux.com, which is fantastic. We have had some new feedback and found a little momentum with Greenlight traffic! All very good news – even if a couple of comments were critical. Yes, even criticism is good.

We know iLikeMoney isn’t for everyone. Our art style bellies the challenge, the cartoon violence is opposite to the Idiocracy-inspired crudeness, and our gameplay is WTF compared to the established. Yet, we’ve focused on making something uniquely Oointah.

On the surface we may look like a brash, colorful romp into nothingness and that’s fair – but if you look at our Let’s Play videos you’ll see a strategy to victory exists. There is a purpose to each item in our sandbox-like-challenges, and your decisions (and reactions) truly matter. Combine this with resource management, item looting, and an arcade style scoring system, and we do have the ingredients needed to bake a cake… I mean a game. Hmmmm, cake.  

I just wanted to thank those who have commented, voted and checked out the game. We’re very appreciative. Have a great day and take care!  

Duane Beckett is the lead designer of iLikeMoney for Oointah

Oh, and you want to cast a Vote for iLikeMoney on Greenlight, then here’s one of those fancy URL’s (or whatever the kids call them these days) – http://steamcommunity.com/sharedfiles/filedetails/?id=512165319 

“Jane’s Combat Simulations” Development Update for Death by Game Show

Wanna do a J with us? Jay & Silent Bob speak our language, yet that’s not the kind of J we’re talking about today in our development update for iLikeMoney. We’re up to the letter J, and our favorite J game of all-time is an amalgamation of all of the Jane’s Combat Simulations. Back in the heyday of the late 90’s, the Jane’s line of games ruled the simulation world, including 688(I) Hunter/Killer, F/A-18, and our personal favorite – AH-64D Longbow.

Some other games in contention for the greatest J games of all-time included Jagged Alliance, Just Cause, and Juiced. While the Jane’s games may be more of a brand than a game, we’re okay with that decision.

So what’s going on this week with iLikeMoney (or, How I Almost Died on a Game Show)?

  • Between levels, our host (Wild Bill – as we call him – though he looks like a Larry) is now more prevalent in terms of letting you know what’s going on with your status.
  • We’ve connected UH Wutt and The Gimp together via a chain to tie you and your droid spawn locker together – literally. Not sure if this was a Huey Lewis & the News moment, yet for gameplay purposes, “I’m happy to be stuck with you!”
  • Rockets have been added to the game as a power-up, allowing you to take out buildings and flying droids when you get knee deep in the sh*t, but they don’t show up until more difficult levels within the game.

Finally a tasty new screen for you that is all about the Wheel of Misfortune!

iLikeMoney Game

Oointah Rant: The ‘Please God, Help Us’ Blog (Part Derrrrr)!

By Duane Beckett

"We're done... When I say we're done!"

“We’re done… When I say we’re done!”

I should have really changed the title of this one but it’s part of a series so, meh. Monday I said we’ll discuss project progress, so here it goes… We’re done!

Granted we have a few tweaks (not twerks) which involve swapping out some demonic SFX, updating statics and getting pad functionality in (which is proving harder than anticipated), but that is it. So over the next few <insert time period here expected to wait on Greenlight> we plan on sitting around doing nothin’…

POW!!!  WHACK!!  CRUNCH!

It has become clear that over the next two weeks we will fix up the games moddability (I don’t think that is a word but it’s a keeper). What is moddability, you ask?

So you don’t like that G.I.M.P (locker) floating about with you? BAM! Drop that simplified asset sheet into Photoshop and paint that bad boy up brah! That Watu droid needs some bling? BAM! Drop the simplif… Ah you get it! With this you can make your own texture sets, share them and find that blend of aesthetic customization right for you.  

Additionally, all text will be accessible. So, don’t like some of the one liners we use? Get rid of ‘em, add your own sense of humor. Even customize it so all the jokes are just for your crowd of friends…  

You’re most welcome. Take care and peace out, brah!

Duane Beckett is the lead designer of iLikeMoney for Oointah

Oh, and you want to cast a Vote for iLikeMoney on Greenlight, then here’s one of those fancy URL’s (or whatever the kids call them these days) – http://steamcommunity.com/sharedfiles/filedetails/?id=512165319 

Oointah Rant: The ‘Please God, Help Us’ Blog

By Duane Beckett

homer-godThe trip alarms screech out! A potential voter has stumbled across our iLikeMoney Indipocolypse hideout. We grab the “please check out our game” nets and race downwind, but it’s too late. They’re repelled by Greenlightitis.  There has to be a better way as all this net play is bloomin’ tiring!

You see, iLikeMoney is an Action Tower Defense or Action Strategy game. We know where our audience is but we can’t just go “Hey, check us out!” on relevant game forums. It’s forbidden, and a fast track path to the big No! So what happens is, everyone everywhere ends up flushing information into open channel forums, like some kind of twerk-off in a lights-out club. From our analytics, only a very small percentage find their way to Greenlight…  So what’s the point of all this twerking?  

Rather than continuing this cycle of hope, we’re going full frontal thrust.  We aim to have a demo out next week on both the web (via WebGL) and as a download. After that we’re on full assault to the media. We’ve got product, we’ve got content, let’s see if anyone bites – as Greenlightitus kind of wears off once people realize there is an actual game, not just a trailer.  

And if Plan Full Frontal Thrust fails, we have a plan B.  Tomorrow we put the net down and focus on game progress… Have a great day, over and out!  

Duane Beckett is the lead designer of iLikeMoney for Oointah

Oh, and you want to cast a Vote for iLikeMoney on Greenlight, then here’s one of those fancy URL’s (or whatever the kids call them these days) – http://steamcommunity.com/sharedfiles/filedetails/?id=512165319 

Oointah Rant: It’s Like Punching Smoke!

By Duane Beckett

sticker,375x360Holla from sunny England… Over the next 28 days we’re going to describe our own Indiepocalypse in a series of “Please God, Help Us!” blogs describing the panic stricken experience we’re having on Steam “HorrorAnimeBoobsFPSSimulator” Greenlight“Quick!  Kill it!  A strategy game is getting through!“

We’re into the final death twitches of iLikeMoney’s development, and have an army of Let’s Play videos patrolling our YouTube channel borders. We’ve tweeted, liked, @ss kissed and stalked forums for any kind of coverage – and are about to jump into media territory once our press release/hostage negotiation/ransom letter goes live. Effectively, we’ve done all we can and have as much traction as a fat kid on ice.  

So onwards and upwards (we hope) as we dodge the “bundlers”, “key gifting” and “paid reviews” (oh yes they exist) and forge our own territory, hopefully built on honesty, integrity and a game that is fun!  The “Please God, Help Us” blogs begin next week!  Have a great day ya’ll!

Duane Beckett is the lead designer of iLikeMoney for Oointah

Oh, and you want to cast a Vote for iLikeMoney on Greenlight, then here’s one of those fancy URL’s (or whatever the kids call them these days) – http://steamcommunity.com/sharedfiles/filedetails/?id=512165319