It’s the end of the world as we know it

When I was a lad, kids use to play out and old people stayed married. What has happened to this world? Technology.

The blinking light of a notification waiting for view has all the character and personality of the modern masses. An empty glare momentarily on and then just as quickly idle of expression. It just waits for fumbling interaction resulting in irritation or gratification.

The irony here is you’re not sure if I’m talking about a person or a phone…

The mobile phone has somehow managed to turn a once vibrant world of disconnected opinion and clicks of personalities that thrived amongst like-minded individuals and warred with those not fitting their ideals into a slanging match via wifi, that also has wars.

So as that notification light blinks on and off and users do the usual grunt, shuffle and thumb slide before consuming vapid sweet nothings once reserved for landlines and in-person high-fives. The rest of the world devolves attention spans, IQ and diversity. We really have achieved maximum idiocracy.

The next step after zombies is the pain for entertainment purposes. Then again, we already have MTV and the Kardashians.

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Steam, huh, yeah, What is it good for…

Absolutely nothing. Say it again, y’all.

I know that is harsh, but it’s crystal clear the uniqueness of Steam is largely smoke and mirrors.

The illusion of millions of gamers having huge libraries of games might make you believe the consumer market is strong but outside of mega sales, bundle activations and key giveaways, Steam is a graveyard of hopes drowning in a flood of desperation and panic.

Ignore what Steam says and know that you are more likely to inspire its audience with games like Genital Jousting than Death by Game Show. Shock value + simplicity = success. Don’t try to add layers of complexity or progression, don’t try to add depth or hours upon hours of content. Don’t even come to market with a finished product.

This isn’t a slight on Genital Jousting, it’s a mini-postmortem on Death by Game Show and Steam. Death by Game Show was all about what Steam said it was in September 2014 and what gamers demanded back then.

In 16 months Steam changed dramatically. We’ve all seen the flood of content it released. An insane 60% of Steam’s content has been released since July 2014. With the growing library of content, the audience no longer needed games which had hours of game time as there were hundreds of thousands of new titles at low to no cost to cover any and all voids. Gamers were spoilt for choice and like mobile gaming, spending time in any game unless immediately gratifying was pointless. So each new wave of games became more and more gimmicky to stand out and quick to please.

The same methods and ideas delivered on mobile have become commonplace in Steam games. In September 2014, the Steam community would have been in an uproar with mobile games on Steam. Now, it’s normal.

By the time Death by Game Show came out the idea of having to learn controls rather than it adhering to familiarity was a bridge too far for most reviewers. The number of times we heard “no jump?” even though the lead character is a 300lbs tub of goo is bamboozling. Running, moving the cursor and clicking was too much work and let’s not get started on attention. Too many clicks to win = overwhelming gameplay.  Although majors get away with it as gamers are more willing to invest in the more popular or mainstream titles.

So at some point between starting development and launching Death by Game Show the market swung. Steam is now a hybrid of mobile ideals and PC visuals. Indie has been fragmented between the two extremes, probably forever lost to simplification and obviousness.  Unless itch.io can once again put indie in the light.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

We’re having a droidgasm

So last week we spoke about a new route for the Death by Game Show entourage. It’s all still very much in discussion, but here’s what we’re thinking.

Firstly, our WIP title is Droidpocolypse but it may become Droidgasm.

Secondly, it is inspired by Clicker Heroes. I can hear the moaning already but remember, we tried to be innovative with Death by Game Show and it backfired.

Thirdly, it’s survival based… But I cannot go into more detail that that as it’s our unique +1 feature. Isn’t that the trend? Copy and add something.

We do know there is a fair amount of Clicker Heroes clones and more release every day, like Ragnarok Clicker. Yet our game will be ad based only – so no nickel or diming you at every turn. Think of it more as a conduit from super casual clicker to intense mayhem Death by Game Show.

Expect more information regarding Death by Game Show’s sales, upcoming bundling and the mobile spin-off soon.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

The reckless abandon of sense and fair value!

Yeeeehah, there’ll be a patch released this week.  Yeeeenah, don’t get excited it’s just a bug fix.  A requested fix by a gamer who has impressively completed the game, see, we’re caring developers.  

So what’s with the radio silence last month?  Well, we were making the hard call to go bundling.  So expect to see Death by Game Show available for ridiculous prices over the coming months.  

We’ve also setup sales on Greenman Gaming to run through March.  Sales with an extraordinary price drop of 90% putting it at $0.99!  Which is a ridiculous bargain considering you can’t get a decent snack for that price.  

The best news is that Death by Game Show’s characters might be going mobile in a casual free-to-play spin-off.  More news on this soon but we’re excited about it and we hope you’ll be too once you find out more.  

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.