Entries by Oointah Team

How the market lives through thumbs

Every product that comes to market lives and dies by the simplest of measurement, the thumbs of TL: DR. Only 30% of you got to this paragraph but if we added a giant great big thumb up and a counter saying 1,152 next to it that percentage of “giving a sh*t” hikes to 50%. Over […]

Should have made a walking simulator

Different tastes and opinions make for a more interesting life. For the most part, it’s easy to see why certain tastes and thoughts bubble up into trends but there is something which continues to boggle my noggin. Walking simulators. It was as if the market all cried out at once and decided they loved the […]

Paperwork, paperwork, paperwork…

Another week and another tree chopped, pulped and pressed to process the last seven days worth of paperwork at Oointah Games. It’s heartbreaking when your game doesn’t perform but the artwork has charm and characters have enough life in them to live on in numerous spin-offs going forwards.  Hence the paperwork. The big question is “where […]

It’s time to stretch out our rod

Last week we spoke about casting our rod in all directions trying to get momentum. So what other directions, beyond bundles and sales have we been casting? Well… We have previously disclosed one avenue which included a mobile spin-off. As of now, we have two spin-offs muahahaha that use our loveable droids and tub of […]

It’s the end of the world as we know it

When I was a lad, kids use to play out and old people stayed married. What has happened to this world? Technology. The blinking light of a notification waiting for view has all the character and personality of the modern masses. An empty glare momentarily on and then just as quickly idle of expression. It […]

Steam, huh, yeah, What is it good for…

Absolutely nothing. Say it again, y’all. I know that is harsh, but it’s crystal clear the uniqueness of Steam is largely smoke and mirrors. The illusion of millions of gamers having huge libraries of games might make you believe the consumer market is strong but outside of mega sales, bundle activations and key giveaways, Steam […]

We’re having a droidgasm

So last week we spoke about a new route for the Death by Game Show entourage. It’s all still very much in discussion, but here’s what we’re thinking. Firstly, our WIP title is Droidpocolypse but it may become Droidgasm. Secondly, it is inspired by Clicker Heroes. I can hear the moaning already but remember, we […]

Pre-emptive Good Intentions

In a previous blog I spoke about a looming update that would reduce the difficulty, and then went onto explaining how. That explanation, albeit with good intentions was pre-emptive. Don’t grab those pitchforks yet as there is still a patch coming. It will include 15+ changes, mostly minor but they should accumulate to a big […]