We’re having a droidgasm

So last week we spoke about a new route for the Death by Game Show entourage. It’s all still very much in discussion, but here’s what we’re thinking.

Firstly, our WIP title is Droidpocolypse but it may become Droidgasm.

Secondly, it is inspired by Clicker Heroes. I can hear the moaning already but remember, we tried to be innovative with Death by Game Show and it backfired.

Thirdly, it’s survival based… But I cannot go into more detail that that as it’s our unique +1 feature. Isn’t that the trend? Copy and add something.

We do know there is a fair amount of Clicker Heroes clones and more release every day, like Ragnarok Clicker. Yet our game will be ad based only – so no nickel or diming you at every turn. Think of it more as a conduit from super casual clicker to intense mayhem Death by Game Show.

Expect more information regarding Death by Game Show’s sales, upcoming bundling and the mobile spin-off soon.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

The reckless abandon of sense and fair value!

Yeeeehah, there’ll be a patch released this week.  Yeeeenah, don’t get excited it’s just a bug fix.  A requested fix by a gamer who has impressively completed the game, see, we’re caring developers.  

So what’s with the radio silence last month?  Well, we were making the hard call to go bundling.  So expect to see Death by Game Show available for ridiculous prices over the coming months.  

We’ve also setup sales on Greenman Gaming to run through March.  Sales with an extraordinary price drop of 90% putting it at $0.99!  Which is a ridiculous bargain considering you can’t get a decent snack for that price.  

The best news is that Death by Game Show’s characters might be going mobile in a casual free-to-play spin-off.  More news on this soon but we’re excited about it and we hope you’ll be too once you find out more.  

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

Another Year, Another Consideration

We’ve had some more feedback during the Steam Winter Sale and it’s pretty darn clear Death by Game Show is too hard, too unintuitive and worst still, doesn’t fit our envisioned target audience.  

The reason it’s too hard is simple, it’s meant to be old school arcade and we’re still being blamed for players not reducing the difficulty.  

The reason it’s unintuitive is simple, it’s not an obvious hybrid and requires trial and error.  You need to know the inputs and react, or plan to win – like in Dark Souls.  All of which making it less familiar and more complicated than traditional casual strategy games.  

The big realization is that we’ve been focused on pitching Death by Game Show as an action strategy game for twenty something core gamers but our art style, humor, and genre hybrid isn’t resonating with that target audience.  

With all three in mind, our next patch which has been in the works for a while (thanks to Unity changes) will focus on reducing difficulty via AI speed and HP.  It will condense as many inputs as possible, automating or removing where possible so that it is more obvious for casual gamers – and finally – all marketing going forwards from the patch will target casual audiences.

Fingers crossed 2017 will become year of the Game Show!

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

Kickstart Death by Game Show Part Ugh

It’s been sobering and alarming how the Steam marketplace has changed since we plotted the creation and release of Death by Game Show.

The statistic revealing 70% of Steam’s current content has released since 2015 is something any and all PC developers should be noting down at this very moment.

For all developers who have released in 2015 and 2016 to find Steam a barren land, this glut of releases is possibly part of the reasoning. Especially if you didn’t reserve 50-80% of your games budget for bribes, marketing, and sexual favors.

With this brand new knowledge we’re thinking of running a Kickstarter campaign to raise enough funds to wine and dine the gaming media, to bribe them into laughter while streaming and to subconsciously influence via blatant product placement.

It’s that or use Kickstarter to try and move Death by Game Show to console…

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

Please support creativity and difference this Black Friday

As a gamer first, and a developer second, I am tired and frustrated by the overwhelming support cookie cutter games continue to get.

On a weekly basis creative games fade into oblivion because they get no coverage. The risk takers are dying off, creative roles are being lost to data scientists because of familiarity and obviousness guide design, more than ideas.

With this in mind, when looking at the amazing deals on Steam this Black Friday please consider games that are different. Death by Game Show being just one of many that were made specifically to be different to the norm.

Consider the importance of what your purchases signify to publishers and developers. Vote with your wallets and don’t just follow the status quo or influencers. Your actions do change the industry, consider the influx of simulators, survival horrors etc.

It is time gaming once again became about creativity and innovation. Thank you for reading.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

Death by Game Show 1.01 Arrives

Nearly two weeks past the launch of Death by Game Show, we’ve put our heads down and been hard at work on a gigantic patch for Death by Game Show. Check out the list below with the key items highlighted.

Since we did not do much outside beta testing, getting the game out into the wild was key for us. And the reviews of the game were a great benefit to us. Of course there were a couple of typical pissy reviews, yet that’s the world and journalism in 2016, right? “I’m so wonderful and this is my agenda-driven review.”  LOL

So as mentioned, lots of great feedback from the real journalists and YouTubers – Thank you! We’ve taken a ton of it to heart.

The patch will launch late in the day on Thursday, February 4th, 2016.

Death by Game Show Patch 1.01

·         Addressed a tooltip issue on the studio’s left screen.

·         Added first pass of backstory and context to game.

·         Updated challenges 2 to 9-7 to make it less hectic, more experimental and explanatory.

·         Removed several voice effects that didn’t connect with on-screen actions accurately.

·         Reduced bonus scores given by completing Gold, Silver and Bronze milestones.

·         Fixed the bug which stopped enemy buildings without power from highlighting red.

·         Fixed a sprite issue in the Challenge Editor.

·         A method to trigger tooltips with a controller has been implemented.

·         Rank II Buildings unlock at challenge 11-2 instead 13-2.  

·         Rust in Peace building now strikes based on target, rather than target’s path.

·         Spawned coins sink slower than previously.  

·         Disable high scores on custom challenges due to cheat detection issues.

·         Remove high score entry from Challenge Editor.

·         The buzzer charge and spins accumulated from collecting coins is persistent.  

·         The buzzer spins are capped at x99.

·         Consumable droids and buildings with 81% HP or more can be packed away back into inventory.

·         Buildings can be moved with 81% HP or more.

·         Fixed a Z Depth issue on some building dialogue bubbles.

·         Fixed an issue where information popups wouldn’t appear in Challenge Editor.

·         The player’s score is no longer reset on death.  

·         If a player dies they return to a retry screen instead of back to the studio making it quicker back into the game. 

·         The droid iTCe no longer deals splash damage as there was a problem with it’s hit box.

·         The droid iTCe now only hits backline buildings, aerial droids and kamikaze’s the player.

·         The droid Mogey has been re-wrote to track aerial droids only.  They no longer attack backline buildings.  This is to balance the change to iTCe.

·         The player has been given 200% more HP.  

·         The tooltip now shows in 0.5s.

·         The studio spin bonus has been made more obvious.

·         The tooltips have been re-written to include more direction.  

·         The help file has been re-wrote to include backstory and context.

·         Re-wrote signs between challenges 1 and 13-9 to fit into context of game.

·         Moved consumable items available much sooner in the game giving the player quicker access to items. 

·         Re-wrote partial droid, host and building text to fit the game’s context.  

·         Added more background art to the editor including satellites dishes and trash mounds.

·         Ensure droid and building dialogue bubble share the same cooldown to avoid screen clutter.

·         Added a store function within the studio.  This enables the player to buy more of items they currently have 1 of.  

·         Added a dynamic UI for droid selection.  This highlights what number spawns droids and will adapt to changed numeric key bindings.

·         Updated challenges 1 through 40 to reflect changes.  

New Name & Launch Date

Once again, the last couple of months we’ve been underground working out mojo of love and the end result is the announcement on Monday December 21st that Death by Game Show (formerly known as iLikeMoney) will be arriving on Steam and other sexy digital download providers on January 22nd 2016.

Okay, first the reason on the name change. While the game is inspired by all of Mike Judge’s wonderful creations on film and TV, the predominate one was Idiocracy. Frito (Dax Shepard) was the wonderfully intoxicating line, ‘I Like Money” peppered throughout the movie. We went to Steam Greenlight as iLikeMoney (or, How I Almost Died on a Game Show) having considered Death by Game Show heavily before then. Once out of Greenlight, we felt it was the right decision to make the game a bit more accessible and not so darn clever. Then again, not calling ourselves clever, yet we do have a warped sense of humor and we figured we’d leave that for inside the game than with some crazy-ass title.

In the end, changing the name to Death by Game Show was clearly the right decision because we feel no regrets now. As for the game, it’s just getting a final spit shine in January and we’ve scheduled it for release on Steam for January 22nd, 2016 – Yay!

It’s going to be interesting. We could have gone the clone route, the zombie route, the open world route, or the 8/16-bit route, yet we decided not too. It wasn’t our style. The good news is we’re very proud of the game we’ve made, we want to support for the next several years, and there’s nothing like it in the gaming world at the moment. If anything, it’s maybe a mash up between Mario, Swords & Soldiers, and a tower defense game. What an odd combination.

Here’s a tasty new screen with tons of video of the game starting to appear the first week of January.

Death by Game Show

 

“Jane’s Combat Simulations” Development Update for Death by Game Show

Wanna do a J with us? Jay & Silent Bob speak our language, yet that’s not the kind of J we’re talking about today in our development update for iLikeMoney. We’re up to the letter J, and our favorite J game of all-time is an amalgamation of all of the Jane’s Combat Simulations. Back in the heyday of the late 90’s, the Jane’s line of games ruled the simulation world, including 688(I) Hunter/Killer, F/A-18, and our personal favorite – AH-64D Longbow.

Some other games in contention for the greatest J games of all-time included Jagged Alliance, Just Cause, and Juiced. While the Jane’s games may be more of a brand than a game, we’re okay with that decision.

So what’s going on this week with iLikeMoney (or, How I Almost Died on a Game Show)?

  • Between levels, our host (Wild Bill – as we call him – though he looks like a Larry) is now more prevalent in terms of letting you know what’s going on with your status.
  • We’ve connected UH Wutt and The Gimp together via a chain to tie you and your droid spawn locker together – literally. Not sure if this was a Huey Lewis & the News moment, yet for gameplay purposes, “I’m happy to be stuck with you!”
  • Rockets have been added to the game as a power-up, allowing you to take out buildings and flying droids when you get knee deep in the sh*t, but they don’t show up until more difficult levels within the game.

Finally a tasty new screen for you that is all about the Wheel of Misfortune!

iLikeMoney Game

“InFamous” Development Update for iLikeMoney

So, we’re up to the letter “I” when it comes to the games we love, so along with iLikeMoney (of course) we’re going with… InFamous as the greatest game that starts with an I. Like a Mel Brooks or Stanley Kubrick movie, it was Slim Pickens for games in the I world, though Icewind Dale and IL-2 Sturmovik did get some love.

So, yes, InFamous was quite a sexy game for the PS3 when it came out in 2009. Definitely a game we didn’t spend enough time on more than five years ago, so when we can breathe a bit after the crunch of iLikeMoney, we’d love to go back and give it another play.

Alright, on to the development update for iLikeMoney (ILM)…

  • Game controller support going into ILM this week. The controls have been mapped for an XBOX controller on your PC, if you’re so inclined to indulge.
  • We’re actually attempting to build out a WebGL demo of the game so you can play it online and see if it’s your cup of tea before giving the full download version some love.
  •  You can now spin the camera in the game by holding the left mouse button and moving your mouse left or right. We’re trying to keep the game simple with mouse controls, like how the beautiful people at Blizzard North built Diablo back in ’96.

iLM_new_ss1

 

We’re calling this our “Just Friends” screenshot. Dusty Lee?

“Half-Life” Development Update for iLikeMoney

Hell yeah, we’re up to “H” with our development updates. It’s been a couple of months since the last one, and we apologize. We’re guessing that like our Moms, you figured we were lying in a ditch somewhere. (Almost.) Actually, we’ve been balls deep in play testing and balancing the game. And It’s a pretty freakin’ good game, and we’re proud of it.

So what game did we choose for our “H” update? Of course the grand daddy of box and crate games – Half-Life, baby. Morgan may have the pipes, yet Gordon Freeman is the man… And actually looks a lot like Blue from Blue’s News. Unlike Redwood and sCary, Blue is still rockin’ in on a daily basis if you didn’t know.  So why did we love Half-Life over other games like Halo, Heroes of Might & Magic, and Homeworld? Because that long tram ride in to start the game set the scene so beautifully. One of the finest moments in gaming.

On to the development update for iLikeMoney

  • Lots of play testing, level balancing, and getting feedback from friends and other developers.
  • Some really fun voice over special effects (VoFX) are now in. They just need to be balanced as some of them play WAY TOO MUCH. Yeet, anyone?
  • Been showing the game to some special publishers that are interested in a love-making session, yet we need an engagement ring first. In the end, perhaps we’ll just end up waxing philosophical ourselves. Kinky!

Speaking of being probed…

iLikeMoney for PC/Mac/Linux