Speedball crossed with Death by Game Show

In what I consider the heyday of gaming, the Bitmap Brothers developed Speedball. A futuristic, brutal sports game which to this day remains a classic amongst Commodore Amiga fans everywhere.

What does this nostalgic tour-de-force have to do with Death by Game Show and Oointah Games?

Could Death by Game Show become a sports game?

Imagine…

Yardage lines mark out the distance between two end zones. Within each end zone, contraptions drop from the sky.  From those contraptions, droids rush out towards opposite end zones.

You take the role of the head coach picking what droids spawn when they spawn and calling in super defensive units that can stop an enemy attack as they close in on your end zone. Whoever gets the most droids into the opposing end zone wins.

So what else would it include?

Coaching mini-games to bolster your droids speed, health and “ball handling”. Perhaps even a fictional draft where you can sign up new cocky youngsters for insanely high wages.

It’s an idea at least.

Perhaps not the best, but our minds are on NFL season right now and it’s the only idea we’ve got.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

How do you improve on a match-3?

At Oointah Games everything is on the table and this week we’ve been shoveling through ideas for “what next?”

While the world is focused on AR, VR, nuclear war, and equality for all we’ve been looking for the holy grail of concepts.

What is better than a Match-3?

A Match-2.  Boom!

You may wonder where our ideas come from, well, do you remember the crazy hitchhiker in There’s Something About Mary?

The scene goes like this…

Hitchhiker: You heard of this thing, the 8-Minute Abs?
Ted: Yeah, sure, 8-Minute Abs. Yeah, the exercise video.
Hitchhiker: Yeah, this is going to blow that right out of the water. Listen to this: 7… Minute… Abs.
Ted: Right. Yes. OK, all right. I see where you’re going.
Hitchhiker: Think about it. You walk into a video store, you see 8-Minute Abs sittin’ there, there’s 7-Minute Abs right beside it. Which one are you gonna pick, man?
Ted: I would go for the 7.
Hitchhiker: Bingo, man, bingo. 7-Minute Abs. And we guarantee just as good a workout as the 8-minute folk.
Ted: You guarantee it? That’s – how do you do that?
Hitchhiker: If you’re not happy with the first 7 minutes, we’re gonna send you the extra minute free. You see? That’s it. That’s our motto. That’s where we’re comin’ from. That’s from “A” to “B”.

That is some wisdom right there.

And like with the 8-Minute Abs, if you don’t like our Match-2 the game will automatically allow for Match-3’s, 4’s, 5’s and more. No quibbles, quarrels or confusion.

It’s the future of casual gaming and pinnacle of simplification as most levels will literally solve themselves.

Gaming world. You’re welcome.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

Hyper Super Turbo Face Fister Redux Edition

In the laboratory at Oointah Games, we’ve been busy.

We have two mobile games and an RPG Maker 8-bit Death by Game Show origin story in the works.

That’s not too shabby considering we’re also knuckling down on Death by Game Show to make it more casual friendly.

We’re still “in-development” on all projects but we’re looking at a game 100% away from Death by Game Show.

So welcome to Hyper Super Turbo Face Fister Redux Edition. A quirky game that takes the classic Punch Out and puts it on rails.

Swapping the boxing ring and replacing it with an endless office environment where you race through punching bosses and executives.

It’s a mad-dash race to escape work each day and collect as many teeth as possible to upgrade your fist weaponry from bare knuckle to iron gauntlet and beyond.

Expect more quirky ideas soon as we explore new projects and identify “life beyond Death by Game Show”.

 

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

We’re doing an RPG Maker

I know, I know. How can we go from trying to make something unique like Death by Game Show to using RPG Maker?

Well, hold onto your horses as it makes sense. Trust me.

We’re not looking at RPG Maker to tell an intricate JRPG story but rather a series of fun-sized F2P episodes looking at the past, present and future within the Death by Game Show universe.

The game we developed never really dug deep into what we had hoped to be a comedic setting and our poignant fourth wall attempts failed to connect. So, we’d love to try and showcase the lore we built up but in a blatantly obvious way.

Our first story is called “Allen’s” and is about the first off-world junkyard where disgruntled male divorcees, mostly all named Allen are sent to work long hours to pay off court fees and alimony to ex-wives who won custody of Earth in court. After all, where else could bitter robots wanting to crush Earth and humanity really come from?

This is our Death by Game Show origin’s tale, of abandoned men and their junk collections in space. Sounds dull… Well think A-Team meets Monty Python in space.

And if it is dull…  we won’t do more. I promise.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

The illusion of sales

All present and future game developers know this.

Consumers wait for sales.

Unless you are a big swinging… pendulum of a developer, or have a well marketed… media darling of a… sleeping with Gabe Newell kind of game, you’ll be sucking on the sales nipple from launch to living in your parent’s basement.

This is not a slight. Needs must.

It’s a consumer driven market and every Tom, Dick and Harry have lined up to shuffle craptastic shizzola onto every App store because “look Ma’ I’z got a job, so I canz liv in da basement.”

/Sarcasm

Anyway, to the point.

These sales you’ll be hoping to live off are not actual sales. They are “calls-to-action” done by platforms to draw in consumers who have been trained to expect massive reductions and free sh*t.

So here’s a reality check.

The price your game is at, during a sale is the true reflection of product value on the market. So, as every other mother flicker is putting the peddle down to F2P even your $0.99 price point is looked at with the “hmmm, should I buy a can of diabetes OR a 20-hour single player game” hesitation.

/Metaphor.

The platforms are the guards, and games are the inmates. The guards dictate when you can get a conjugal visit and because only so many inmates can have bang bang at once, you’ll have to wait your turn.

What this means is that you either stick at full price RRP and hope for the best or succumb to the guards and fragrantly wave the %OFF flag in an inmates circle jerk.

The irony here is that the circle jerk will get you a better return. Sleeping with Gabe Newell ain’t sounding so bad now, is it?

So, as a developer, you’ll likely be hoping the handful of major sales during the year can make up for the vast majority of the time your little sweetheart is stuck at full price.

/The punchline.

Consumers know the only time to buy is when your game is on sale, or in a bundle, or F2P. It sucks right?

The only exception, you are the big swinging… orangutan on a rope tire and can make gaming media dance so you get the exposure needed.

So go sleep with Gabe Newell quick.

We should have, as right now we’re stuck doing the inmate circle jerk.

It’s probably why they say the games industry is a messy business.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

Paperwork, paperwork, paperwork…

Another week and another tree chopped, pulped and pressed to process the last seven days worth of paperwork at Oointah Games.

It’s heartbreaking when your game doesn’t perform but the artwork has charm and characters have enough life in them to live on in numerous spin-offs going forwards.  Hence the paperwork.

The big question is “where does that leave Death by Game Show?”  It’s already destined for bundles and numerous sales leading into the end of 2017 but is there anything more interesting in its future?

“Yes”, I say wholeheartedly.  In the background, we have a cunning plan to make Death by Game Show simpler, more casual friendly and far more accessible.  With limited bandwidth, we’re aiming to launch the first update around August.

Yet it’s the end of year update which will prove a potential game changer but our plans for that are super top secret.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

 

It’s time to stretch out our rod

Last week we spoke about casting our rod in all directions trying to get momentum. So what other directions, beyond bundles and sales have we been casting? Well…

We have previously disclosed one avenue which included a mobile spin-off. As of now, we have two spin-offs muahahaha that use our loveable droids and tub of goo lead character U.H.Wutt.

Our second spin-off is an F2P mobile game which is a throwback to the classic era ye-olde button mashing Olympic games. The principle is simple, the quicker you mashed, the quicker you ran.

We’re obviously changing this up for mobile. With a focus on how to bring the retro mash-tastic gameplay to competitive mobile multiplayer.

The concept combines the above with futuristic crazy Olympic events and a progression system that advances your robotic athletes even when you’re offline.

If you have an opinion, thought or idea let us know? Otherwise check back in the future for more updates on this new Death by Game Show spin-off.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

We’re having a droidgasm

So last week we spoke about a new route for the Death by Game Show entourage. It’s all still very much in discussion, but here’s what we’re thinking.

Firstly, our WIP title is Droidpocolypse but it may become Droidgasm.

Secondly, it is inspired by Clicker Heroes. I can hear the moaning already but remember, we tried to be innovative with Death by Game Show and it backfired.

Thirdly, it’s survival based… But I cannot go into more detail that that as it’s our unique +1 feature. Isn’t that the trend? Copy and add something.

We do know there is a fair amount of Clicker Heroes clones and more release every day, like Ragnarok Clicker. Yet our game will be ad based only – so no nickel or diming you at every turn. Think of it more as a conduit from super casual clicker to intense mayhem Death by Game Show.

Expect more information regarding Death by Game Show’s sales, upcoming bundling and the mobile spin-off soon.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

The reckless abandon of sense and fair value!

Yeeeehah, there’ll be a patch released this week.  Yeeeenah, don’t get excited it’s just a bug fix.  A requested fix by a gamer who has impressively completed the game, see, we’re caring developers.  

So what’s with the radio silence last month?  Well, we were making the hard call to go bundling.  So expect to see Death by Game Show available for ridiculous prices over the coming months.  

We’ve also setup sales on Greenman Gaming to run through March.  Sales with an extraordinary price drop of 90% putting it at $0.99!  Which is a ridiculous bargain considering you can’t get a decent snack for that price.  

The best news is that Death by Game Show’s characters might be going mobile in a casual free-to-play spin-off.  More news on this soon but we’re excited about it and we hope you’ll be too once you find out more.  

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

Another Year, Another Consideration

We’ve had some more feedback during the Steam Winter Sale and it’s pretty darn clear Death by Game Show is too hard, too unintuitive and worst still, doesn’t fit our envisioned target audience.  

The reason it’s too hard is simple, it’s meant to be old school arcade and we’re still being blamed for players not reducing the difficulty.  

The reason it’s unintuitive is simple, it’s not an obvious hybrid and requires trial and error.  You need to know the inputs and react, or plan to win – like in Dark Souls.  All of which making it less familiar and more complicated than traditional casual strategy games.  

The big realization is that we’ve been focused on pitching Death by Game Show as an action strategy game for twenty something core gamers but our art style, humor, and genre hybrid isn’t resonating with that target audience.  

With all three in mind, our next patch which has been in the works for a while (thanks to Unity changes) will focus on reducing difficulty via AI speed and HP.  It will condense as many inputs as possible, automating or removing where possible so that it is more obvious for casual gamers – and finally – all marketing going forwards from the patch will target casual audiences.

Fingers crossed 2017 will become year of the Game Show!

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.