Death by Game Show 1.02 has arrived and we’re calling it the “Look Ma, We’ve Fixed Stuff” patch.
Nearly two weeks past the launch of Death by Game Show, we’ve put our heads down and been hard at work on a gigantic patch for Death by Game Show. Check out the list below with the key items highlighted.
Since we did not do much outside beta testing, getting the game out into the wild was key for us. And the reviews of the game were a great benefit to us. Of course there were a couple of typical pissy reviews, yet that’s the world and journalism in 2016, right? “I’m so wonderful and this is my agenda-driven review.” LOL
So as mentioned, lots of great feedback from the real journalists and YouTubers – Thank you! We’ve taken a ton of it to heart.
The patch will launch late in the day on Thursday, February 4th, 2016.
|Death by Game Show Patch 1.01
· Addressed a tooltip issue on the studio’s left screen.
· Added first pass of backstory and context to game.
· Updated challenges 2 to 9-7 to make it less hectic, more experimental and explanatory.
· Removed several voice effects that didn’t connect with on-screen actions accurately.
· Reduced bonus scores given by completing Gold, Silver and Bronze milestones.
· Fixed the bug which stopped enemy buildings without power from highlighting red.
· Fixed a sprite issue in the Challenge Editor.
· A method to trigger tooltips with a controller has been implemented.
· Rank II Buildings unlock at challenge 11-2 instead 13-2.
· Rust in Peace building now strikes based on target, rather than target’s path.
· Spawned coins sink slower than previously.
· Disable high scores on custom challenges due to cheat detection issues.
· Remove high score entry from Challenge Editor.
· The buzzer charge and spins accumulated from collecting coins is persistent.
· The buzzer spins are capped at x99.
· Consumable droids and buildings with 81% HP or more can be packed away back into inventory.
· Buildings can be moved with 81% HP or more.
· Fixed a Z Depth issue on some building dialogue bubbles.
· Fixed an issue where information popups wouldn’t appear in Challenge Editor.
· The player’s score is no longer reset on death.
· If a player dies they return to a retry screen instead of back to the studio making it quicker back into the game.
· The droid iTCe no longer deals splash damage as there was a problem with it’s hit box.
· The droid iTCe now only hits backline buildings, aerial droids and kamikaze’s the player.
· The droid Mogey has been re-wrote to track aerial droids only. They no longer attack backline buildings. This is to balance the change to iTCe.
· The player has been given 200% more HP.
· The tooltip now shows in 0.5s.
· The studio spin bonus has been made more obvious.
· The tooltips have been re-written to include more direction.
· The help file has been re-wrote to include backstory and context.
· Re-wrote signs between challenges 1 and 13-9 to fit into context of game.
· Moved consumable items available much sooner in the game giving the player quicker access to items.
· Re-wrote partial droid, host and building text to fit the game’s context.
· Added more background art to the editor including satellites dishes and trash mounds.
· Ensure droid and building dialogue bubble share the same cooldown to avoid screen clutter.
· Added a store function within the studio. This enables the player to buy more of items they currently have 1 of.
· Added a dynamic UI for droid selection. This highlights what number spawns droids and will adapt to changed numeric key bindings.
· Updated challenges 1 through 40 to reflect changes.
Death by Game Show is different. It’s truly skill based. It’s incredibly difficult. It requires you to play to win! Yes, PLAY TO WIN – not watch Netflix while randomly glancing back to the gaming screen.
It is because of the above that we are uncertain of how successful Death by Game Show will be. We are hopeful you get it, enjoy it and find it fun. We hope you find the customization interesting and that you’re inspired to support it via your own creativity. We feel uncertain about just how many people actually want a challenge?
We know some will hate it for it’s difficulty, rudeness, silliness or… a host of other things. However, please realize we’ve tried to make something different. Yes we’ve been influenced, but being unique was of big importance to us, too. We want to build a brand that considers and uses your feedback to help it take shape and grow.
We have some big plans between launch (tomorrow) and June. We’s like to expand single player with some new modes, support the customization elements and build an unlockable backstory voice over. However, your feedback is a priority in moving us forward. We will take what you say seriously, so be honest and constructive where you can.
Take care and wish us luck!
If Death by Game Show wasn’t cool enough, Oointah wants to reward those players who showcase and customize the game with Steam cash prizes! Each month the best shared content could win $100. This means if you make an awesome Italian language pack and other players love it, you’ll get $100 Steam funds to spend. You can also win the reward for sharing awesome screenshots and videos with us.
To clarify only two prizes will be given out each month and we’ll provide an announcement of rules on the games 22nd of January launch. So please look out for that.
Not only do we want to reward you for playing our game, we want to expand the game with new modes and features, which have been planned across the first six months of release. We want our single player content and customization options to grow and remain fresh.
Each month from February we’ll be showcasing the best community uploads, the best screenshots or videos… And other entertaining content in a periodic show called “The Death by Game Show Show.”
Our goal is, at the end of month six to decide whether to develop competitive multiplayer and if so, who are the best Death by Game Show players and contributors to help us shape it. Could it be you? If it’s not, then Huell and Kuby will take it all and split it with Saul Goodman. Mr. White will not be happy.
Today our own and illustrious TC (aka the Man of Love) takes us on a Death by Game Show ride with the first three levels of the game. In this Let’s Play video, TC is all hep’d up on Pepsi and gives us some insight and back-story on the game and its origin.
If you don’t know, Death by Game Show arrives on Steam – Yeah, THAT Steam – on January 22nd, 2016. That’s like only… a bunch of days away.
The game is chock full of twitch-action and strategy goodness, plus badges, leaderboards, Steam workshop, and full controller support. Pretty sexy, huh?!
Yes, we changed the title of the game after Steam Greenlight. And?
Yep, iLikeMoney (or, How I Almost Died on a Game Show) is a fun title but it sounded casual, it sounded mobile. We’re neither! We’re like Lemmy – sedentary and hardcore!
There is a fine line between smart and @sshole and with that title (and the too-soon Lemmy reference) we had to reel it back in. It was simply too much for some people and sometimes being too big hurts – Never happened to us, yet we’re told that’s what she said. The key thing is Death by Game Show fits our gameplay like a bespoke suit.
So what else is different between our Greenlight and final product? Good question. Hmmm… We’ll hit you with what we’ve deliberately missed – localizations and multiplayer. Two big things we know…
The simple truth is, until we know if people give-a-sh*t we have to hold back. Our plan is to roll out new features and support the game. Short term’isms: localizations, practice modes, fun modes and supporting the customization tools. Long term’isms: coop, asymmetric and competitive multiplayer.
To quote Ferris Bueller, “I don’t believe in ‘isms, I just believe in me.”
That’s right. Suckers walk, money talks, yet it can’t touch our three-lock box to paraphrase the King of Tequila, Sammy Hagar.
Death by Game Show arrives on January 22nd, 2016 on Steam and elsewhere.
Once a prop for a TV game show pilot where superheroes were rounded up and dispensed with, this monstrosity was sent to the landfill after several superheroes only ended up with seizures. Having watched re-runs the droids knew it was lethal to humans; so they super-sized and made sure it works on everyone including superheroes. Except Batman. We like Batman. That is all.
What’s your damage, Little Boy? Die Superhero Die is a proximity area attack with all nearing droids are periodically electrocuted and sometimes causing an instant death.
The Mogey droid in iLikeMonday is all about the need for speed. Not the video game. Not any Aaron Paul references either… Bitch. He’s all about Top Gun the movie. Goose, Maverick, Duckface, Billy, and Gigawatt are his favorites. C’mon, he’s a stupid droid who used social media too much in the 21st century – So he got a few of the Top Gun characters wrong, what were you expecting!
When on the front-line Mogey increases its companions attack speed. However, even with all the speed and fire power he unfortunately can’t aim that well. Kind of like Goose.
If you’ve ever been able to hold baby carrot’s in your cheeks for more than an hour with no one noticing, then you’ll be able to appreciate the talents of Watu from Plunder/p.
However, don’t let the cute appearance fool you. Who would have thought this “home appliance” (or is it a propane tank from a grill? Mmm… Burgers) could become a vicious droid of war? It wasn’t by choice; the instructions’ were in Pig Latin only.
When on the frontline Watu empowers its allies against defensive buildings and can knock back enemy droids with its drills. With moderate damage and hit-points, the Watu is an all-purpose droid.