Click here to find 5 extreme marketing blah blah blah

If you’ve clicked here actually looking for 5 extreme marketing blah blah blah’s, there is no help for you. Go away. If you’ve come here to see a person coming to a realization via the land of Oz then “this be the place Captain!” I am officially giving up on the marketing nonsense. Everyone is […]

We’re doing an RPG Maker

I know, I know. How can we go from trying to make something unique like Death by Game Show to using RPG Maker? Well, hold onto your horses as it makes sense. Trust me. We’re not looking at RPG Maker to tell an intricate JRPG story but rather a series of fun-sized F2P episodes looking […]

The illusion of sales

All present and future game developers know this. Consumers wait for sales. Unless you are a big swinging… pendulum of a developer, or have a well marketed… media darling of a… sleeping with Gabe Newell kind of game, you’ll be sucking on the sales nipple from launch to living in your parent’s basement. This is […]

Warning to rookie journalists

Some rookie journalist for an unknown site reached out to me the other day asking about Oointah. It was 100% phishing, but still, they found us. I was excited. Initially. I asked him to get back to me with some real meaty questions about game development, Steam, and all the other usual confrontational “stuff” Jim […]

How late is too late?

Believe it or not, even though Death by Game Show has been an unparalleled disaster we are silently trying to turn it around. Some people say that if it crashes and burns, leave it and move on. Yet I’m a firm believer that from ashes a Phoenix can be born. What horseh*t. What I’m actually […]

A Death by Game Show post-mortem

A long time ago, in a galaxy far far away we started planning and designing a game called Plunder/p. That part went well. The idea was to make a comical base builder set amongst the stars.  It would have been player resource gathering corporation versus asynchronous player corporations. We didn’t just pluck the idea out […]

Why are we forced to cut words to fit character limits?

We always try to reply to constructive reviews on Steam for Death by Game Show.  We find people’s feedback invaluable. As we bundled the game last week for the first time we’ve found a host of new reviews.  Many negative sadly saying the game is too hard, too simple, too chaotic, too boring and too […]

How the market lives through thumbs

Every product that comes to market lives and dies by the simplest of measurement, the thumbs of TL: DR. Only 30% of you got to this paragraph but if we added a giant great big thumb up and a counter saying 1,152 next to it that percentage of “giving a sh*t” hikes to 50%. Over […]

DbyGS SS Updated

Should have made a walking simulator

Different tastes and opinions make for a more interesting life. For the most part, it’s easy to see why certain tastes and thoughts bubble up into trends but there is something which continues to boggle my noggin. Walking simulators. It was as if the market all cried out at once and decided they loved the […]

Paperwork, paperwork, paperwork…

Another week and another tree chopped, pulped and pressed to process the last seven days worth of paperwork at Oointah Games. It’s heartbreaking when your game doesn’t perform but the artwork has charm and characters have enough life in them to live on in numerous spin-offs going forwards.  Hence the paperwork. The big question is “where […]