- We live in our oointah – which in our mind is synonymous with imagination.
- We’re all about making games we want to play.
- We believe in integrity and loyalty.
- We are a company that puts its nose to the grindstones and releases the best games we can make.
- We’re a company that celebrates its successes (in private) and rewards the team first.
Oointah is a video game company based in Minnesota – specifically the Minneapolis and St. Paul area. We’re not about playing it safe, or going half-speed; we’re all about going full-speed while in the game. Hey, it’s scary to go full-speed yet it’s always a lot of fun and certainly better than sitting on the sidelines right?
Whether you want to play our games or work with us, we always love making new friends.
Meet the Oointah Team
We are the sexy beasts that make games that we want to play.
His nom de plume is TC and he hosted the Daily Dementia back in 1998 and was all about PC gaming and having a good time. Since then he‘s gone onto co-create the original Gold Miner games, develop over 100 games, and launch a sports website called Sportsnaut. However, games is his first love and that’s why he created Oointah.
From the very first beep he fell in love with pixels,all those tiny flashes combining to create gratification. Time may change technology and consumer demand but the heart of game creation always remains the same to Duane; to engage, to challenge, to entertain.
Jennifer doesn’t really like talking about her flair. She grew up on board games, but occasionally wandered outside of her comfort zone to compete against her brother in a game of Frogger, Ms. Pac-Man or Journey Escape on the Atari 2600. She also played a LOT of pinball, and still thinks that Nintendo is the acme of a great gaming experience.
Software developer and artist with 16 years experience. Known for fun graphics with a sense of humor in both the educational and casual game industries. Experience in all areas of game development including game design, programming, UI design, illustration, animation, data tracking and audio content creation. Creator of CartoonDan.com and an avid gamer with a passion for all formats of video games.
David is an accomplished game developer who has worked for clients including Disney, MTV, Sony, AOL and BBC. Key projects include RockFREE, Kogamu and 3D Rally Racing which accumulated more than 250,000,000 plays.
Eric Von Rothkirch
Eric started playing video games on the Atari 2600, and has been hooked ever since. He has worked on titles such as James Bond at Electronic Arts, No One Lives Forever 2 at Monolith, and Duke Nukem Forever at 3D Realms. He loves game design, level design, audio and video - all things creative.
We aspire to be as intelligent and forward-thinking as these fine souls.