We always try to reply to constructive reviews on Steam for Death by Game Show. We find people’s feedback invaluable.
As we bundled the game last week for the first time we’ve found a host of new reviews. Many negative sadly saying the game is too hard, too simple, too chaotic, too boring and too much text but not enough explanation. You can imagine our heads are a little like a pinball bouncing about with the contradictions.
Yet, I focused on one review and started to write a reply. I wanted it to be a sincere response explaining why the game is chaotic and why many people who like it seem to stop playing between 1.5 and 4 hours into the game.
Several paragraphs in and it was a succinct but explanation full response to an angered and frustrated player.
I had explained that the chaos of the game is representative of how the lead character sees’s the world, full of noise and only when thinking (aka stopping time) and strategizing can they succeed. I also admitted the game gets much harder and varied after 1.5 hours. Sadly, some people get frustrated and stop playing due to the difficulty curve.
Yet each time I tried to submit I was told by Steam’s platform it had too many characters.
I shortened. Nope. Shortened again. Nope. By the end, it was a husk taking only the key points without any sentiment. Somehow my sincerity was reduced to a wedge of text that sounded more like an excuse rather than what I wanted to say. Why are these systems in place?
The only logic could be that they’re trying to cut down what people say to each other online. Turning our wonderful languages into a series of short catch phrases and abbreviations. What’s next, no words – just emoji’s?
If language allowed the human race to evolve, what does the loss of language represent? No doubt, less expensive reading glasses.