A summary of Mayweather versus McGregor for gamers

If I was to compare the big fight to a game it would be easy.

Just think No Mans Sky.

Lots of hype followed by the realization, it was all bullsh*t.

The only real difference is that Hello Games offered a refund and have been working hard to put right what they completely misrepresented during their runaway hype train.

The big difference is that, Hello Games had their feet held to the fire by consumers, there will be no such reaction by fight fans.

The media are already spinning it into a valiant effort by McGregor but they must have watched a different fight as a UFC champ should not be out of breath by the third round, nor should the fight be an exchange of love taps with a smiling Mayweather.  Especially after all the talk.  Would you gamers be okay with that?

It would be like the gaming media coming out in full support of No Mans Sky after its launch.  Giving it 9/10’s and hailing it as a valiant effort to create the game they had promised via all the hype. The gaming media would be held to the fire.  It’s not happening by fight fans.

Perhaps you gamers have more principles, or are more consumer savvy than fight fans? It’s plausible.

So while you pushed Hello Games into making their product better, these promotion and fighter charlatans have literally lied their way into hundreds of millions of dollars. Anyone would think they were bankers…

The only question that lingers now is whether the fight has done damage to the brands of boxing and UFC?

For Hello Games and No Mans Sky, if they didn’t yield to consumers their brand would have wilted and died.

Yet…

McGregor will return to the UFC with the same swagger and KO’s. Everyone will forget the Great McMayweather consumer robbery because no one has the balls to stand up.  Fight fans need some tips from gamers it seems.

 

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How do you improve on a match-3?

At Oointah Games everything is on the table and this week we’ve been shoveling through ideas for “what next?”

While the world is focused on AR, VR, nuclear war, and equality for all we’ve been looking for the holy grail of concepts.

What is better than a Match-3?

A Match-2.  Boom!

You may wonder where our ideas come from, well, do you remember the crazy hitchhiker in There’s Something About Mary?

The scene goes like this…

Hitchhiker: You heard of this thing, the 8-Minute Abs?
Ted: Yeah, sure, 8-Minute Abs. Yeah, the exercise video.
Hitchhiker: Yeah, this is going to blow that right out of the water. Listen to this: 7… Minute… Abs.
Ted: Right. Yes. OK, all right. I see where you’re going.
Hitchhiker: Think about it. You walk into a video store, you see 8-Minute Abs sittin’ there, there’s 7-Minute Abs right beside it. Which one are you gonna pick, man?
Ted: I would go for the 7.
Hitchhiker: Bingo, man, bingo. 7-Minute Abs. And we guarantee just as good a workout as the 8-minute folk.
Ted: You guarantee it? That’s – how do you do that?
Hitchhiker: If you’re not happy with the first 7 minutes, we’re gonna send you the extra minute free. You see? That’s it. That’s our motto. That’s where we’re comin’ from. That’s from “A” to “B”.

That is some wisdom right there.

And like with the 8-Minute Abs, if you don’t like our Match-2 the game will automatically allow for Match-3’s, 4’s, 5’s and more. No quibbles, quarrels or confusion.

It’s the future of casual gaming and pinnacle of simplification as most levels will literally solve themselves.

Gaming world. You’re welcome.

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.

Hyper Super Turbo Face Fister Redux Edition

In the laboratory at Oointah Games, we’ve been busy.

We have two mobile games and an RPG Maker 8-bit Death by Game Show origin story in the works.

That’s not too shabby considering we’re also knuckling down on Death by Game Show to make it more casual friendly.

We’re still “in-development” on all projects but we’re looking at a game 100% away from Death by Game Show.

So welcome to Hyper Super Turbo Face Fister Redux Edition. A quirky game that takes the classic Punch Out and puts it on rails.

Swapping the boxing ring and replacing it with an endless office environment where you race through punching bosses and executives.

It’s a mad-dash race to escape work each day and collect as many teeth as possible to upgrade your fist weaponry from bare knuckle to iron gauntlet and beyond.

Expect more quirky ideas soon as we explore new projects and identify “life beyond Death by Game Show”.

 

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Originality RIP 2017

It’s over.

Originality gave up and the gaming audience were the ones to unplug it unceremoniously.

Twenty years ago everything was a 1.0. We had new ideas everywhere and consumers were inquisitive about them.

Ten years ago everything was a 2.0. Not new, but with enough gimmicks to feel different(ish).

Now, we’re in an era of rehashed, pre-cooked, repeats and ready meals. Just look at Hollywood and the music industry. They’re on a hamster wheel going nowhere and gaming has followed.

We see, hear and play the same things with the same gimmicks over and over, ad infinitum. The only difference between each is whether Game X is backed by Influencer Y and what art style is used.

The gaming industry, like the other entertainment industries, have at best, become focused on what makes money. At worst, it’s an industry who learned how to manipulate the consumers to purely focus on what addicts, not entertains.

From the inside looking out, all is well and creating “game 3.0” based on “game 2.0” makes sense because it was successful and people loved it.

These 3.0 creators go on tour in conferences talking about the “magic” they have created and turn developer heads so that they make 4.0, which was the same as 2.0 and 1.0.

We now have 2,000,000 x “Game 37.0” on the market and still, the gaming market grows.

This proves addicts JUST want gratification in a color scheme they like.  If that wasn’t true, the market or revenue within the market would have shrunk.

The same is true for Hollywood and music. If originality was profitable it would be what the corporations chased. It doesn’t.

Familiarity gratifies addictions and it requires little effort from the creators.

Right now successful games exist where NOT PLAYING the game rewards you. So no matter what you do, you’re a winner!

Where can the industry honestly go now that users demand gratification which is easy and constant?

You don’t have time for originality, or even anything interesting or different.  You literally have seconds to hook or the user moves on.

This is why originality has died, and why interesting, intelligent, different and all the other good stuff which made gaming an art will slowly be sacrificed in the name of immediate gratification.

Just look at Hollywood and the music industry for where it’s all heading…

Boy bands, singing the same songs, doing the same dances, at the same time or…

<Add super hero name here>: Revenge of the <villain who was killed off but as we’ve reset the franchise last week we’ll use them again as the audience has ZERO connection to reality and just want to get their rocks off without firing up a single synapse in the brain>.

/Rant over.

 

Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Steam Group for Death by Game Show.