Game Name: Death by Game Show
Elevator Pitch: Death by Game Show is like a Twitch-Action Strategy game having a full-frontal threesome with Futurama and Idiocracy!
Release Date: January 22nd, 2016 on Steam, Amazon, GameStop, Green Man Gaming, BundleStars, Gamersgate, and other partners.
Engine: Unity 5
Location: Minneapolis/St. Paul, Minnesota
Death by Game Show is a twitch-action and strategy game, a hybrid where reaction and resources are equally important. Inspired by the movie Idiocracy, pop culture, and game developer Oointah’s skewed sense of humor, this is our twist on frenetic-off-the-wall-strategy.
In the 26th century, humanity has become utterly and irreversibly stupid… more so. Only a lovable tub of goo by the name of U.H. Wutt demonstrates an acceptable level of intelligence, but the droids and robots who now run the world don’t take kindly to U.H. Wutt’s non-moronitude. Because of it, U.H Wutt has been sentenced to Death by Game Show.
- Blast through 50 challenges of rehabilitation; cause destruction, fight for survival and beat our pre-set conundrums!
- You’re chained to the GameShow Intimidation Masheen of Pwnage (“Bring out The G.I.M.P.”) – Use it to spawn droids, call in building support, and dominate the field of play.
- Win an arsenal from the Wheel of Misfortune game show spinner and then risk it all as you struggle through many brutal challenges.
- 10 different cheap-@ss droids including the roller-skating ninja Madichin and the toothy, British airborne bomb dropper RD-SLK.
- 10 WTF-defensive weapons & buildings that feature “Upgrayedd” technology, including:
- Yeah B*tch! Magnets! – a giant toaster that shoots oversized exploding magnets.
- The Scrote Hammer – a set of swinging hammers that crush nuts.
Droid Barracks— Wait, a more alarmist name would be… Kent Brockman’s Killbot Factory.
- DieSuperheroDie – all superheroes & zombies were rounded up in the 22nd century and electrocuted with this invention.
- Angriff Attack – insane nanobots that will chew your backside.
- Rust in Peace – delivers a Megadeth-sized barrel of bereavement
- Rectal Furnace – power begets power begets stink.
- Six unique power-ups including the Speed Runner, It’s Got Electrolytes, Sexy Time, and Mama Said Knock You Out.
- Build challenges, customize skins, and edit all text in game – Make the Death by Game Show experience your own via the Steam Workshop.
- Windows, Mac, and Linux versions of the game all available at launch.
On-Going Support of Game
Taking a page from games like Joe Danger, Broforce and Terraria, Oointah will support the game. New features planned for Spring 2016 include:
- At least 30 new Oointah made challenges.
- Editor updates, including new functions and mechanics.
- “Off-Air” Skirmish mode
- Localization, along with an eye on adding multiplayer support in the future.
Death by Game Show Announcement Trailer
Malcolm Michaels, Founder
All about PC gaming, his nom de plume is TC and he ran the website MeccaWorld.com and hosted the Daily Dementia podcast in the late-90’s (before podcasting was podcasting). Since then he‘s gone onto co-create the original Gold Miner games, develop over 100 more games, and launch a sports website called Sportsnaut. He created Oointah to reunite with his first love, core PC games with a challenging edge.
Duane Beckett, Game Director
From the very first beep he fell in love with pixels, all those tiny flashes combining to create gratification. Time may change technology and consumer demand but the heart of game creation always remains the same to Duane; to engage, to challenge, to entertain.
David Crawford, Lead Programmer
David is an accomplished game developer who has worked for clients including Disney, MTV, Sony, AOL and BBC. Key projects include RockFREE, Kogamu and 3D Rally Racing which accumulated more than 250,000,000 plays.
Dan Glover, Lead Artist
Software developer and artist with 16 years experience. Known for fun graphics with a sense of humor in both the educational and casual game industries. Experience in all areas of game development including game design, programming, UI design, illustration, animation, data tracking and audio content creation. Creator of CartoonDan.com and an avid gamer with a passion for all formats of video games.
Jennifer Michaels, Operations
Jennifer doesn’t really like talking about her flair. She grew up on board games, but occasionally wandered outside of her comfort zone to compete against her brother in a game of Frogger, Ms. Pac-Man or Journey Escape on the Atari 2600. She also played a LOT of pinball, and still thinks that Nintendo is the acme of a great gaming experience.
Adam Lutz, Programmer
He loves playing and helping to create video games as they’re his lifelong passion. His credits include WayForward Technologies production of “Shantae: Risky’s Revenge” (IGN’s DS Game of the Year in 2010), it’s sequel “Shantae and the Pirate’s Curse”, and “Mighty Switch Force!”
Eric Von Rothkirch, Sound & Music
Eric started playing video games on the Atari 2600, and has been hooked ever since. He has worked on titles such as James Bond at Electronic Arts, No One Lives Forever 2 at Monolith, and Duke Nukem Forever at 3D Realms. He loves game design, level design, audio and video – all things creative.